A Hypergame Model for Information Security
نویسنده
چکیده
Game theory is one of the most powerful mathematical tools to model information security decision-making. However, in game theory it is assumed that all the players have complete knowledge about each player’s strategies, preferences, and decision rules used. This assumption is very strong, in reality there is often significant information asymmetry between players. In many real world situations, decision-makers do not always have all the information about each player’s true intentions, strategies or preferences. Consequently, they have to perceive the situation from their own points of view, and may err in their perceptions. Since the early developments of game theory attempts have been made to incorporate misperceptions in game models of either incomplete or imperfect information. However, most of these attempts are based on quantities (as probabilities, risk factors, etc.) that are very difficult to compute in real world applications. In this paper, we consider a special family of games of incomplete information called hypergames. Hypergame theory extends classical game theory with the ability to deal with differences in players' misperceptions. In the context of hypergames, few works have addressed the study of information security decision making. The proposed two level hypergame models defender’s and attacker’s perception of the information security situation can be considered as a series of games. KeywordsInformation security; decision-making; game theory; hypergame.
منابع مشابه
Hypergame Theory for DTGT Agents
In this work, hypergame theory has been extended to record decision theoretic and game theoretic information in a single table, called the hypergame normal form. A twoplayer, zero-sum, single-stage hypergame has been provided in this paper to describe a decision-making situation. Hypergame expected utility is introduced as an embellished concept of expected utility that provides an estimate of ...
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